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But from a purely geographical standpoint, five are based in Nigeria, one each are from Kenya and Ghana, and one, though Africa-focused, is Geneva-based. Therefore, it is plausible that being an in-person event has led to fewer African startups.Īll eight companies in this summer batch say they’re remote. While this summer batch is still remote, this is YC’s first in-person batch in the last two years: about 30% of the batch moved to the Bay Area during its three-month program, and about 23% were already in the Bay area when they applied to YC. When YC went remote during the pandemic, the number of companies it accepted in subsequent batches from summer 2020 ballooned, and so did the number of African startups. While the region represented about 6% of the entire winter batch, it’s 3% for this batch. So it also didn’t surprise anyone that this reduction would trickle down into other regions for instance, eight startups in Africa got into the accelerator this summer compared to 24 from the previous batch, representing a 60% reduction. YC’s summer cohort includes 240 companies, noticeably smaller than its winter ’22 class which had 414 companies. It was the latest in a series of down round, layoff and hiring freeze events with which the tech world had become all too familiar - and to some, it was no surprise. According to the accelerator, the decision to downsize the S22 batch - significantly smaller than its most recent batches - was a result of the economic downturn and changes to the venture funding environment this year. Hosted by 44 Bytes.Last month, Y Combinator said that it had intentionally reduced its summer cohort by 40%. © 2022 Hookshot Media, partner of ReedPop. Join 401,239 people following Push Square:
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New PS5, PS4 Games This Week (19th September to 25th Sept.ġ7 New PS5, PS4 Games Out Now on PS Plus Extra, Premium PS5 Stock: Where to Buy PlayStation 5 and When in Septemb. It’s not terribly intrusive, but it does come across as a little tacky. The brand's board games line some of the tracks (one Battle arena takes place on a Hungry Hungry Hippos board) and the pickups are all Nerf products: a hammer, a machine gun, and a bomb that drops behind you. What’s new is a heavy-handed coating of other Hasbro properties. They tread similar territory to what’s come before: the kitchen table, garden, workshop, and pool table are all present and correct.
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It can make the first few races a bit of a chore, especially when the AI drivers offer a stiff challenge to top it off.Įventually you’ll get used to the handling, and memorising the tracks won’t be far behind that, as there are only ten. The handling for each car varies a little, but generally you’ll be sliding around all over the place until you figure it out. The racing fares better than the combat, although the controls are oddly slippery. Outside of Battle mode, you have the more traditional Race and Elimination events. The general performance of the game isn’t great, however, struggling to hold up 30 frames-per-second quite frequently. Matches rarely take more than a few seconds to find (empty slots are filled with AI racers), and lag was never really a problem in our experience. The online really is the meat of the game, then, and thankfully, it seems to work fairly well. It doesn’t count towards your level, and there don’t appear to even be any leaderboards for race times.
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What’s strange is that playing offline doesn’t earn you anything at all, other than maybe some Trophies. Competing online will earn you experience points, and each time you level up, you earn a loot box, each filled with a gaggle of cosmetic items like vehicle skins and other inconsequential fluff. Of all the games to influence a new Micro Machines title, Overwatch would’ve been the last on our list, but there are some surprising similarities throughout the design, from the UI to – gulp – loot boxes. Instead of a robust single player element to faff about with, the big focus here is online.